Indie Game Maker Contest 2014 – winners

At last, after months of waiting, the final results for the Indie Game Maker Contest are out; and, with great surprise given the huge amount of participants, we got to the podium!

Little Briar Rose got to third place in the Non-RPG section! We wanted to share these wonderful news!
This gives us the strength and drive to continue with our work, and to make LBR into a full game!

Thank you all for your support!

Too many princes for one single princess!

Here is a misterious preview about what we are working on right now.
Many among you appreciated the “roguelike” feel of Little Briar Rose, conveyed through the succession of various princes for each failure. Well, this angle has been refined and it will have a concrete effect on the game.
Without spoiling anything, let’s just say that “true love” can’t be shared among everyone!

Take a look!

principi blog

Stay tuned!

Move your body!

After some days of silence due to vacation (waiting for a sun that never showed! ), we worked to concretize our promises. Now we want to show you something!

We talked about creating living characters in game? Well, this is a morsel of what we are working on!

pittore    gif-gnomo

Our friendly gnomes are now alive, and every other creatures in game will be, as well!

We don’t want to ruin any surprise, so  see ya until the  next news! ;)


The first thing is that the Indie Game Contest winners announcement has been moved to late august, so it will take a while before we can satisfy our curiosity.
In the meanwhile, we are still working. It is time to announce that we will develop Little Briar Rose using Unity Engine. This can provide many advantages: the chance to use higher graphics quality and to create multi-platform games most of all.
Don’t worry! Nothing will be wasted! We created a tool to extract RPG Maker events and dialogues into XML format, in order to use them on Unity.

As a side note… our artist (finally) decided to upgrade his tools!
Yes, we know it, indie developers just need some creativity and makeshift means to create a game! But our makeshift means are crumbling, so… meh!

Here’s a before-and-after comparison between our old faithful friend (HP tablet pc TC1100) and our brand new rookie (Wacom cintiq 13hd)!


UpgradeA 01 UpgradeA 02

We know, a good tool doesn’t vouch for a good game, but a broken one could be a problem, though!
Anyway this solved the problem.

See you next time!


Today is July the 29th and the Indie Game Maker contest is almost over. Soon we will know the winners!

Work in progress!

Just as promised, we have been working hard. Above you can see the old graphic compared to the shiny new one.
The game is going to be compatible with every screen resolution since the source graphics are now vectorial. It’s a big advantage! Now that we are free from deadlines, there is no more need to save on graphics. Thus, from now on there will be more animations too (as we promised). The first animation we are working on is, of course, the Prince.


The Prince is going for a walk!

News: princes are not differently coloured twins anymore. Every prince has his own graphics now!
Stay tuned! More updates will come soon ;)

Dev blog inauguration!

There we go. Our devblog is online after only a few weeks of delay! For those who don’t know us or who have found us by chance, this is the game’s presentation page from which you will be able to download it for FREE!

  ProGM Avatar Raven Avatar Flame Avatar

Our Team according to our Artist’s personal point of view

And to those who wonder: why are you going to start a devblog for an already finished game? Well, that’s easy! We are going to do that because we think that the game is everything but complete. The contest we are partecipating in isn’t over yet and we are rather eager to know its results. Nevertheless, there are many improvements we want to add to our little creation. We are talking about ideas born both during the game’s creation – discarded due to time restraints – and after its post-release comments and reviews.

So, here’s a list of our plans for the future! We are not in the condition to go through the details… and we love the idea of you being on the fence ;)

  • High resolution restyle. Those stained glass windows can’t wait to flee from that small RPG Maker’s 640×480 prison!
  • Addition of new areas
  • Game ending’s revamp. Those who played it know how much this is needed! ;)
  • More interactions, more animations, more… everything!
  • Revamp (and corrections) of some of the in-game dialogues

This is all for now. Stay tuned for the next updates (which, we believe, will be frequent), since they will bring more news!

We salute thee, sirree princes.